Star Wars 5e Character Builds
Bounty hunters are seen all over the world of the world of fiction, from high fantasy to sci-fi. Perhaps none more famous than the Mandalorian known as Boba Fett. With his flying jetpack and a plethora of armor attached to his armor always on, Boba Fett could embody various D&D characters. One example is Matt Mercer’s gunslinger can actually create the Boba Fett design fairly easily however, you’ll require a lot of magic items to get the feeling right. A artificer might also be an excellent choice as a Mandalorian, but that you’re missing some of the hand-to-hand combat skills. However, I believe the ranger class can do a fantastic job at creating an Boba Fett build.
Variant Human, Criminal, Neutral Evil
STR 10 DEX 18 CON 15 INT 11 WIS 12 CHA 10
Features & Traits:
Skills: Acrobatics +7, Athletics +3, Perception +4, Survival +4
Feats: Crossbow Expert, Magic Initiate (Wizard). Use a light, shocking grip with burning fingers to duplicate certain abilities from Boba Fett’s armor from Mandaloria.
Equipment: If the game you play is armed, you should get an assault rifle. If not, you can basically get everything you require out of the crossbow.
Your Favorite Enemy should be a human to truly capture the trait of bounty hunter. Find any other favored enemies you’d like to later.
Fighting Style. Fighting style that is defensive helps players get that heavy armored feeling. Heavy armor isn’t really making much sense in Boba in D&D because of being that the Dexterity is high, but it’s all right.
Ranger Spells are the place where we discover the characteristics that make Boba Fetts clothing and hunter skills to be brought out. The Hunter’s Mark is a great option. Alarm detect magic fog cloud, leap cordon of arrows, snare as well as darkvision and silence are all fantastic options. Other ranger spells can work if you wanted to mix it up well.
Boots of Levitation. My backpack’s got jets.
Helm of Comprehending Languages. Boba Fett is pretty much precisely this.
If you think in Dungeons and Dragons terms, C3P-O doesn’t make a great player character. He’s not the most skilled fighter, and isn’t a healer or medic and doesn’t have the “magical” powers. However, he’s one of my all-time favorite Star Wars characters so dammit I’m going to give it a go. Droids generally aren’t ideal for playing characters, but they could make fantastic companions. This is what I would suggest that you do if your goal is to play C3P-O. You can build C3P-O with a droid friend known as R2D2. The character sheet you choose to use is likely to be stretched a bit thin to construct C3P-O the manner I’ve suggested, but it’ll be enjoyable for sure. My most favorite combination of classes The Bardificer.
Bard (College of Eloquence)/Artificer (Battle Smith)
Warforged, Sage, Neutral Good
STR 10 DEX 10 CON 14 INT 18 WIS 8 CHA 15
Features & Traits:
Skills: Arcana +7, History +7, Insight +2, Medicine +2, Nature +7, Religion +7
Feats: Actor, Keen Mind, Linguist, Observant
Equipment: There isn’t much equipment is needed, however any tool you have at hand could be useful.
Steel Defender can be your droid-friendly companion R2D2.
The right tool for the Job allows you to create any tool you might not have. Bonus points if flavor it as your R2 companion with the internal tools.
Universal Speech from the college of eloquence is perfect for a druid fluent more than six million different forms of communication.
Spells. Both the artificer and bard list will provide you with useful and interesting spells. The bard spell list you can pick messages, mockery that is vicious understand languages, detect magic, distinguish, talk using animals, magic mouth, and even see invisible. From the list of artificer spells you can pick up catapult, grease, aid and even darkvision. These aren’t the most powerful spells on these lists, I’m sure however they’re quite appropriate.
Helm of Comprehending Languages. This is required if you need to prove beyond doubt that you are able to translate any language.
It’s a great D&D build. Simple enough, but I would think it would be a blast to play. If I ever played in an Star Wars 5e game with known characters Chewbacca is my choice. I’ve had the pleasure of playing homemade Wookiee races, but I believe it’s possible to get what you require from goliath, as well as half of orc. Thematically, minotaur’s close , however the racial features aren’t quite right for Chewy so we’ll make the super hairy crossbow goliath. Bugbear can also be a suitable substitute for goliath, and is more thematic, but I prefer the goliath’s characteristics for his race better. Both are a great alternative.
Goliath, Smuggler, Neutral Good
STR 16 DEX 16 CON 15 INT 10 WIS 10 CHA 10
Features & Traits:
Skills: Athletics +6, Deception +3, Intimidation +3, Perception +3
Feats: Crossbow Expert, Sharpshooter, Tavern Brawler
Goliath’s Racial Traits provide you with lots of wonderful Wookiee taste from the endurance of stone, strong build, and mountain-born.
Fighter lets you play as the savage wookiee that can take on an arsenal of weapons and is able to defend yourself in combat. Although Chewy is powerful but he’s mostly ranged using his bowcaster. A second wind is a bonus is required to be followed by an oomph.
Battlemaster Manuevers. Anything is possible, but I chose to rally with a disarming attack, pushing attack.
Any Magical Crossbow. Extra points for if bolts colored as lasers.
Sith Lords are excellent NPCs, but they also make great PCs, too. They’re a bit dark and mysterious and if you can get the look right in your group or playing an all-sith adventure, sith lords are fun to play with for Dungeons or Dragons. Darth Maul is an especially enjoyable one, but it’s a little difficult to master his style of fighting with his weapon. If you’ve got a variant of the 5e rule that allows custom weapons, perhaps an elongated scimitar with double blades or something else that is a bit crazy could work however I am of the opinion that due to his style of fighting that he’s quite skilled using the polearm. A monk from the kensei could be appropriate, but it doesn’t give us the power of force we desire. Thus, I’ll need to use the hexblade.
Tiefling, Soldier, Chaotic Evil
STR 10 DEX 16 CON 14 INT 11 WIS 10 CHA 16
Features & Traits:
Skills: Arcana +3, Athletics +3, Intimidation +6, Perception +3
Feats: Polearm Master, Sentinel
Equipment: As we’ve discussed previously 5e rules don’t have double-ended weapons however you can buy polearms. Of course, any person who wears a lightsaber will require a sunblade to be the lightsaber.
Make Pact Weapon gets you a thrilling experience of activating your lightsaber having your weapon be displayed in your hand instantly.
Eldritch Invocations are more effective for sith than Jedi knights IMO. Use your eldritch blast to enhance your forces powers. Afflicting blasts and the grip of hadar are excellent for the force pull and force push as well. However, the other invokes are more sith-like than Jedi. Hex that is a bit gruesome, for instance.
Warlock Spells. Make your eldritch blast invisble and then pick up a mage’s hands and prestidigitation for how to manipulate the force. Create fear, hex, the witchbolt, Smite the crown of madness shadow blade, earthbind shatter and fear are excellent spells to add to the sith “spellbook”.
Sunblade. This is very similar to the same as a lightsaber. Grab your DM and attempt to find an extended version to use in you Darth Maul adventure.
Darth Vader has got to be among the most talked about and debated 5e character models ever. It’s very difficult to build and to portray, at the very least until you’ve got the ability to build a higher level character. Some will say that the eldritch knight could portray him very well, and even be used at lower levels. However, if you would like the best Vader model you can find I would not take on it until at least 10 levels. The strength of his combat and force power are largely unexplored from Star Wars lore and that makes it difficult to construct accurately. However, you can accomplish it correctly with the oath of conquer (which is basically designed to look like Darth Vader) and a couple of levels of the hexblade. Paladin 7, Warlock 3, is the place where Darth Vader’s profile sheet truly shines. If you really wanted to accurately portray his character, he’d be a MAD person – however, I believe that you can find what you require without going down that way. His power, intelligence, and wisdom may not be as they ought to be, but you can fake it by demonstrating some skill.
Paladin (Oath of Conquest)/Warlock (Hexblade)
Warforged, Soldier, Neutral Evil
STR 10 DEX 16 CON 16 INT 10 WIS 10 CHA 16
Features & Traits:
Skills: Arcana +4, Athletics +4, Intimidation +6, Religion +4
Feats: Tough, Sentinel
Equipment: Vader’s most iconic piece of gear is the lightsaber. If he were using an axe, he strikes me as an awe-inspiring sword type which is why he switches his strength and dexterity.
Aura of Conquest looks fantastic for Vader. In fact, I believe I was in a frightened state when he appeared during Rogue One.
Eldritch Invocations allow you to display the most iconic Vader powerhouses. The blast of repelling and the grasp of hadar are great for pulling and pushing force and force pull, respectively.
Warlock Spells. Like Maul create your eldritch blast unnoticeable and use the magic hands and prestidigitation as a way of representing controlling the power. Also, use cause to be afraid, witch bolt, hex, Wrathful Smite, the crown of madness shatter, shadow blade and fear.
Sunblade. The things you require to accurately represent the lightsaber.
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